When I stepped in for FS2000 (FS7) I decided to make my offset list look EXACTLY like FS6's except for the new ones, so instead of "FS7IPC" it was "FSUIPC" to indicate its impending universality (FS version-wise that is).Īnd so it's been. Folks writing applications to the interface had to change their programs for each version. He changed the offsets to match each new FS version. The Adam Szofran originals were FS5IPC for FS95 and FS6IPC for FS98. That said, for FSX FSUIPC4 is another layer on top of the SimConnect queuing indirection, so you need to look at going direct to SimConnect in any case.Īctually the "U" is for "Universal". A direct peek/poke interface is more likely to achieve this than an queing client/server system, and especially one using the network TCP/IP stacks which are hardly efficient for local communication. In previous versions of FS, FSUIPC was able to get synchronous action in FS for its own purposes, and offered facilities to client applications exploiting this. Because FSUIPC now uses SimConnect, it too is strictly asynchronous, but at least, being within the process it is slightly more likely to get the synchronicity right a lot of the time. In the future it will use Named Pipes locally, but this is still an asynchronous queued process. Currently it uses TCP/IP packets even if (like FSUIPC) you are within the same process. SimConnect's interface is entirely asynchronous. You'd need to get FS into a stable frame rate - say 20 fps - which means using the frame rate limiter and not overloading it. All you can do it try to match FS's frame rate as best you can and accept the odd glitch now and then.
There's no way of knowing that, however you do it. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.
So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.